Key art for GOD IS BORED: a giant smiling face and two hands made of cloud fill the sky above a floating junkyard, while seven small characters leap toward the viewer.

In developmentPC on Steam

GOD IS BORED. KEEP HIM ENTERTAINED.

Take Gerald to the Gate. That is all.

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The simple task

Take Gerald to the Gate. That is all.

That does not sound difficult.

I know.

Gerald is a sheep. He is heavy, he panics, and he is a physics object, which means he can be picked up, carried, thrown, dropped and stolen. The Gate is 226 metres away and slightly uphill. Nothing else about this is simple.

Players
2 to 8
A match
12 to 20 minutes
Platform
PC, on Steam

Then he gets bored

I am bored.

A wheel of light turns in the sky, shows you the real candidates, and stops. You get five and a half seconds of warning. Then the world changes.

Some of what he reaches for

  • Low gravitySome rules are more like guidelines.
  • MagnetEverything metal wants to be your friend.
  • Metal rainGod is cleaning out the garage.
  • Floor collapseThe ground was always optional.
  • Total darknessYou still know where your friends are. Roughly.
  • Giant playerOne of you is now a problem of scale.

Event names and lines are taken from the build and the design documents. The full library is larger and still growing.

They stack

Magnet only knows what metal is. Metal rain only knows how to fall. Nobody wrote the part where they meet. That part is yours.

Work together, probably

Trust is such an efficient resource.

Two players carry Gerald faster than one. The same two hands can also let go. Every verb in the game works on your friends, and that is the entire design.

  • Grab

    Hold a player or an object. Hardest thing in the game to get right.

  • Carry

    Two people carrying Gerald beat one person carrying Gerald.

  • Shove

    The cheap comedy verb. Readable, and readable coming.

  • Throw

    Objects. Also people. Gerald screams at a different pitch per launch speed.

  • Rescue

    Downed players get back up if somebody bothers.

Pushing a friend off a ledge for fun is worth nothing. It should be a joke, not a strategy.

A vast smiling face made of cloud, lit from within, filling the sky.

He is watching

I can see you.

He comments. He remembers who dropped Gerald. He may lie about his intentions, about the fiction and about the other players. He may never lie about the rules.

This is going suspiciously well.

Every match tells a different story

Surely one of you is competent.

  1. The roulette

    A wheel of light in the sky picks the next event in front of everyone. The wheel does not lie.

  2. Divine deals

    A private offer only you can see. "Throw Pedro off something. +450." Refuse and nothing happens. Accept and everyone finds out eventually.

  3. The final ordeal

    "Congratulations." A pause. "Unfortunately, there is not room for all of you."

  4. Divine awards

    Everyone leaves with a title. Not everyone leaves with dignity.

The roulette and the awards are in the build today. Deals and the final ordeal are designed and not yet playable.

The cast

Eight this time.

God takes his contestants from unrelated realities and never checks whether they go together. Aliens, skeletons, robots, monsters and one banana, in the same yard, on the same errand.

Seven characters leaping forward together: a chicken, a banana in sunglasses, a pink hooded figure, an astronaut, a sheep, a skeleton and a green alien.
  • Human
  • Skeleton
  • Alien
  • Robot
  • Chicken
  • Monster
  • Banana
  • Astronaut

One archetype is playable in the current build. The rest are in production.

Gerald

Not playable. Cargo.

A sheep with opinions. He goes limp when two people carry him and rigid when one does. He bonds with whoever last saved him. He has reached the Gate by himself while everyone else was fighting.

The Divine Dump

I throw away what I got tired of looking at.

A stone yard floating above the clouds, patched with planks, castle scrap, crates and discarded machines, with more landfills on the horizon and God in the sky above all of it. It climbs in steps toward the only place that still amuses him.

A wide stone plaza floating above the clouds, built from scrap and timber, with a lit arch in the distance.
Concept art
The route
226 metres
Climb
12 metres
Gates before the Gate
Four
Floating scrap islands stretching to the horizon above a sea of cloud, with a castle silhouette in the distance.
Concept art

Two more places he is tired of

A vertical town of stacked stone and pipework clinging to the edge of an abyss.
Concept art

The Fall

A vertical settlement built around an impossible abyss.

A wide stone plaza floating above the clouds, built from scrap and timber, with a lit arch in the distance.
Concept art

Dinner Time

You are very small. Cutlery is architecture. He is eating.

Planned. Not built yet.

Divine Awards

That was embarrassing.

Every match ends with God handing out titles. Everybody gets one. They are funny first and accurate second, and they are built to be screenshotted.

  • Biggest traitor

    Stole Gerald 6 times

    God's note: I saw. Everyone saw.

  • Unlikely hero

    4 rescues

    God's note: How disappointing. I liked it.

  • Gerald's favourite

    71s with Gerald in your arms

    God's note: He did not enjoy it. But he stayed.

  • Butterfingers

    Dropped Gerald 9 times

    God's note: He has a name, you know.

  • Scenery

    Matched the background

    God's note: Pretty. Motionless. Useless.

Award text is translated from the strings in the build.

Media

Look at you run. Adorable.

Everything below is either a capture from the build or clearly labelled concept art.

The GOD IS BORED main menu over the key art, with play, spectator and settings options.
In-gameMain menu, v07 development build
In-gameMenu loop
Gameplay: a player character stands on a stone path above the clouds while an objective card reads "Take Gerald to the Gate".
In-gameThe journey, pre-alpha
Character design sheet for God, showing cloud face expressions, hand gestures and palette.
Concept artGod character design

GOD IS BORED.
HE'S WAITING.

Wishlist soonPress kit

No store page yet. No date yet. The game is being built in the open.